Patch Notes v0.2.1.0 // Smart Screen Synch & Cherrytime


BUGFIXES

  • Frame rate should now properly align to your montor's refresh rate (got accidentally unlocked).
  • Bombs now properly explode if the Ship is destroyed, no matter how many Ships you have left.
  • Fixed "magnetic" Credits behaving weirdly during Cherry Shift.


CONTENT & MECHANICS

  • Catching Cherries and Leveling Up now activates "Cherrytime" for 2.5 seconds. Very useful to clear out dangerous rubble.
  • Added a new stat "Show Off", tied to Cherrytime-mechanic. It'll count how often you fail to kill anything, once Cherrytime is active (hit at least one target during Cherrytime, to maintain a 100% rating).


TWEAKS & BALANCING 

  • Refreshing Laser Shot (Double Cherry) Power Up now increases Multiplier (also triggers on expiration, refreshes Combo Timer).
  • Credits no longer scale off number of Ship available. They're now a native value, based on actual scoring value.
  • Leveling up now turns all Credit items magnetic, sucking them in.
  • Wrap-around timer for bullets now scales with Powered Up-state.
  • Slightly toned back invincible timers across the board, to make up for the absolute bonkers utility of Cherrytime. <3


POLISH & QUALITY OF LIFE-IMPROVEMENTS

  • Toned down "shatter" effect during "Shift"-introduction.
  • Orbiting Bombs are now bigger (just appearance, doesn't affect collision box).
  • Traveling Bomb shards size also increased, but still smaller than primary Bomb (collision box remained unchanged).


PERFORMANCE & OPTIMIZATION

  • New Bitmap Font (presumable final). I really like this one. <3

Files

Cherry Shift Demo v0.2.1.0.zip 5.9 MB
Jun 08, 2024

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