Known Issues
Cherry Shift » Devlog
I'm aware of the following issues. They're either fixed internally already, or I'm currently working on resolving them. <3
- Cherries spawning during Cherrytime inherit the slowed Asteroid's value baseSpeed (should be calculated at native speed, instead).
- In rare occasions endOfLevel may trigger, even if there are still Asteroids left to shoot.
- In even rarer occasions endOfLevel may NOT trigger, even if all Asteroids have been destroyed.
- In equally rare occasions Cherry Power Ups may disappear offscreen without "wrapping around".
- Cherrytime and Invincible Timers will probably ship with buffed values. <3
- If Cherrytime is active, and "One Up" triggers another Cherrytime, slowed Asteroids won't reset their speed, after timer expires.
- Random Cherry spawn chance is about 10 times lower than intended (not an issue in the Demo).
- If several Invincible Timers with different values activate in overlapping intervals, total Invincible Limit is currently not calculated correctly.
- When restarting the game, music starts at near max. volume, does not properly tune in.
- When returning to the menu, sometimes the starry background is being created twice.
Files
Cherry Shift Demo v0.2.1.0.zip 5.9 MB
Jun 08, 2024
Get Cherry Shift
Cherry Shift
Retro Arcade Space Action. Shift, Shoot, catch the Cherry.
Status | In development |
Author | Alexander Karenovics |
Genre | Action, Shooter |
Tags | 2D, Arcade, Asteroids, Retro, Space, Top down shooter |
Languages | English |
More posts
- Patch Notes v0.2.1.0 // Smart Screen Synch & CherrytimeJun 08, 2024
- Patch Notes v0.1.1.0 // Crash Fix & Credit ScoreJun 06, 2024
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