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The Ruins of Calaworm
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Devlog
Known Issues // Demo v2.9.9.14
September 05, 2024
by
Alexander Karenovics
1
KNOWN ISSUES (already fixed in devBuild): Dynamic display of Enemy healthbars can cause confusing/overlapping HP bar placement, when two active enemies are standing side by side. Sometimes consuming A...
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Patch v2.9.9.14 // Friendly Water & Widescreen
September 04, 2024
by
Alexander Karenovics
3
Greetings, Adventurers! I am excited to bring you what I believe to be the final patch before the full release of "The Ruins of Calaworm" (if I had a Dollar for each time I said that, I wouldn't need...
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Known Issues // Demo Build 2.9.8.13
March 14, 2024
by
Alexander Karenovics
1
KNOWN ISSUES (already fixed in local devBuild): Selecting 'Leave'-option at an early game Shrine will display a nonsensical 'You don't have any Artifacts.'-message. Slightly confusing, but nothing ser...
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Patch Notes (v2.9.8.13) // Better Tutorial & Show Equip
March 14, 2024
by
Alexander Karenovics
1
#patchNotes
ATTENTION! SAVE FILES FROM PREVIOUS VERSIONS ARE NO LONGER VALID! BUGFIXES Solving an Align the Stars-puzzle no longer abruptly cancels the sparkle effect, that occurs while interacting with Shrines...
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Known Issues // Demo Build 2.8.8.12
January 06, 2024
by
Alexander Karenovics
1
Originally I didn't plan for pushing another Demo Patch before Final Release (hopefully sometime this year), however, a few issues made it into most recent build - some I discovered myself, others whe...
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Patch Notes (v2.8.8.12) // Epic Devices of Calaworm
January 01, 2024
by
Alexander Karenovics
1
ATTENTION! SAVE FILES FROM PREVIOUS VERSIONS ARE NO LONGER VALID BUGFIXES Cultists wouldn't mutate near Statues. Deep Ones wouldn't heal near Statues. Random hints displayed during Region transitions...
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Evil grows stronger: New Demo Launch
December 12, 2023
by
Alexander Karenovics
2
#announcement, #Demo, #progress
'The Ruins of Calaworm' (which may or may not be a Roguelike - you be the judge in that matter) is boasting some new traps and tricks. A Shiny new Demo is available from the Main Page (yes, that's a c...
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Patch Notes (v2.6.8.10) // Hotfix Backlink Exploit
February 13, 2023
by
Alexander Karenovics
3
BUGFIXES Dead players can no longer engage Enemies, that moved into vicinity in the same turn. TWEAKS / BALANCING Activating Arcane Resonance now transports players back to the tile the were standing...
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Patch Notes (v2.6.7.10) // Friendly Doors
February 01, 2023
by
Alexander Karenovics
TWEAKS / BALANCING Doors you accidentally locked yourself, now ALWAYS provide a perfect chance for you, to open them by force. Chances for all other Doors to successfully kick them down, now scales fr...
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Patch Notes (v2.6.6.10) // Customizable Controls & Align the Stars-Revision
January 31, 2023
by
Alexander Karenovics
1
ATTENTION! SAVE FILES FROM PREVIOUS VERSIONS ARE NO LONGER VALID BUGFIXES Maximum size of the Minigame StarMap increased at a way too high rate. Unwanted behavior with the "Gravitational Pull"-mechani...
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Patch Notes (v2.6.5.9) // Alternate Movement Scheme & Acually useful Map
January 28, 2023
by
Alexander Karenovics
ATTENTION! SAVE FILES FROM PREVIOUS VERSIONS ARE NO LONGER VALID BUGFIXES When carrying more than 1 Key of a class, and dropping them from Inventory, quantity display wouldn't update. Detecting "Front...
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Something stirring in the Ruins: New Demo Launch
January 15, 2023
by
Alexander Karenovics
2
New Demo is online, showing off the thing I have been working on throughout 2022. This is supposed to be the final build, until release of the full game, hopefully later this year. There will not be a...
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Patch Notes (v2.5.4.7) // Demo Hotfixes
January 15, 2023
by
Alexander Karenovics
ATTENTION! SAVE FILES FROM PREVIOUS VERSIONS ARE NO LONGER VALID BUGFIXES The How-To for the "Align the Stars"-Minigame won't pop up twice anymore, when you haven't validated it yet, and chose to do t...
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Roguelike Musings: How "Berlin" is Calaworm?
January 10, 2023
by
Alexander Karenovics
1
Recently I got involved in some (friendly) discussions about that aeons old Roguelike Controversy, that is the Berlin Interpretation ... personally I don't have any beef with it, however, I also think...
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From Kalawaum to Calaworm: The Final Stretch
November 07, 2022
by
Alexander Karenovics
3
#progress, #wip, #gameDesign
Some of you might be wondering, how 'The Ruins of Calaworm' is coming along, since I announced a hefty rework earlier this year. I guess I owe you guys a lengthy take on how things are progressing ...
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Re-Scope: Exploring the ProcGen Design Space
March 05, 2022
by
Alexander Karenovics
1
#announcement, #gameDesign
Based on Demo Feedback and my own experience with re-playing the original 'Kalawaum', I came to the conclusion, that the vision I had for 'Ruins of Calaworm' might not work out the way I intended. 'Ka...
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Patch Notes (v1.4.3.5) // Fixed Overflow Error
February 19, 2022
by
Alexander Karenovics
ATTENTION! SAVE FILES FROM PREVIOUS VERSIONS ARE NO LONGER VALID BUGFIXES Crystal Shard dropping from Monsters were stored as Byte-Value, whereas it should be Integer. Consequence was, that Crystal Sh...
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Known Issues
February 17, 2022
by
Alexander Karenovics
1
#known issues
List of Bugs and Issues that I am aware of, and will be fixed in timely manner: Picking up Notes and confirming, whether you want to read immediately or tuck away for later, is a bit annoying, especia...
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Patch Notes (v1.4.2.4) // Teleport Grief Safeguard & Message Log
February 17, 2022
by
Alexander Karenovics
#Patch
ATTENTION! SAVE FILES FROM PREVIOUS VERSIONS ARE NO LONGER VALID BUGFIXES Weapon/Shield Class wouldn't be shuffled correctly on Startup, now ensuring it's the same set as stored in the Seed. Fixed a r...
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Patch Notes (v1.4.1.3) // Karmic Memory
February 15, 2022
by
Alexander Karenovics
ATTENTION! • SAVE FILES FROM PREVIOUS VERSIONS ARE NO LONGER VALID • REVISED CONTROL SCHEME FOR DEMO (MIND UPDATED HINTS) BUGFIXES Consumables spawned with less Charges than intended. Lighting a C...
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Introducing: Karmic Memory
February 15, 2022
by
Alexander Karenovics
#Feature, #Game Design
Upcoming Patch 1.4.1.3. will introduce elements of Soft Progression: This mechanic was born from pieces of feedback, pointing out the fact, that since there's no procedurally generated Layouts, repeat...
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Force-Opening Doors: Streamlining an intricate Mechanic
February 10, 2022
by
Alexander Karenovics
1
#Rework
In upcoming Patch 1.4.1.3, mechanics related with force-opening Doors have been reworked: Over time, as more and more people got to play the game and provided valuable feedback, I made the observation...
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Patch Notes (v1.3.1.2) // First Batch of Feedback
February 04, 2022
by
Alexander Karenovics
2
ATTENTION! SAVE FILES FROM PREVIOUS VERSIONS ARE NO LONGER VALID! BUGFIXES Resolved an issue with flickering FloatingNumbers() and FloatingSprites(), everytime softScrolling was active. Weapon Strain...
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Introducing: Explorer Vision
February 03, 2022
by
Alexander Karenovics
#Feature
Explorer Vision is a major Feature in Patch 1.3.1.2 ... When closing the Map, for the remainder of the turn, all generic Icons for Items that you've discovered will show their actual Class! Items you...
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Patch Notes (Version 1.2.1.1) // Day One
January 30, 2022
by
Alexander Karenovics
#Patch
BUGFIXES Fixed a Sound Glitch during the Pre-Menu. Fixed a Bug with procedurally placed Spike Traps incorrectly restoring from WorldSeed. TWEAKS / BALANCING N/A CONTENT AND MECHANICS A Gravestone with...
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Patch Notes (Version 1.2.0.1) // Release
January 29, 2022
by
Alexander Karenovics
#PatchNotes
BUGFIXES Resolved an issue with delayed update of Hitpoint Display, once Player had been killed. Resolved an issue with Music stopping to play, when Window lost focus during FadeIn/FadeOut Transitions...
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Demo launches on January 30th, 2022
January 28, 2022
by
Alexander Karenovics
#announcement
Demo for 'The Ruins of Calaworm' will launch some time this Sunday (CET), totally free of charge (it's a Demo, duh). I have been working hard on this passion project of mine, for now a bit over 1.5 ye...
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